Showing posts with label Holl. Show all posts
Showing posts with label Holl. Show all posts

The Line Up

Who will be your ideal suspect?

The line up is a flexible solution for your suspect identifications or your police portrait scenes. It makes it possible to render three types of scenes, the Line Up only, the Line Up in its environment, and finally a Police Portrait.

It includes the following props, lights, poses and cameras :

One Line-Up prop, with morphs and a front step, with nine material variations: new, older and very old - and for each one there is an included metric system that reaches up to 7'6". It comes with one Identification Number card, which is the card held by the characters in the line up (suspects 1 through 5).

Other elements to support renders based around this line up Prop : - One suspect room (where the suspects line up), and one witness room. These two rooms come with outlets, baseboard, switches, one table and one rack of papers, doors you can open or close and other elements such as chairs and a clock. Two different separation walls can be loaded between the suspect and witness rooms : one with a small “2-way” mirror, the second with a larger one - both of which come with several materials for the mirror. For external renders of the rooms, through open doors for instance, you will find one surrounding Hall.

- Four Police portrait Props are included, two of them placed in an absolute reference (100-190 cm and 140-230 cm - please see Read Me if using for measurements), and two taking into account the offset in suspect room. The prop's width can be morphed to adapt to different camera angles. One arrested number card is also included, either with text or in solid black to add your own text as a texture or in post-work.

- In order to work faster, you will also find starter lights and cameras for immediate renders or as support for your scene creations, as well as five standing suspect poses with cards for M4 and M5 and five poses for the cards themselves. One Portrait pose is also included.

Now, who will be your ideal suspect? You decide!



DAZ 3D

Compatible 3D Figures
Michael 4, Michael 5, Genesis

Compatible 3D Software
DAZ Studio 4.6, DAZ Studio, Poser

Features
  • The Line Up: (.DUF, .DAZ, .PP2 and .OBJ)
    • ID Line
      • Line Longer
      • Step Shorter
    • Suspect Number
    • Suspect Room
    • Mirror Wall 1
    • Mirror Wall 2
    • Witness Room
    • Hall
    • ID Portrait Absolute 190
    • ID Portrait Absolute 230
    • ID Portrait Suspect Room 190
    • ID Portrait Suspect Room 230
    • ID Portrait Suspect Card
  • Full Camera Set Preloads
  • Lights:
    • Line Up 1Uber
    • Line Up 3Uber
    • Line Up Bright
    • Line Up Low For Mix
    • Line Up Spots
    • Line Up Standard
    • Rooms
    • Hall Only
  • Material Options:
    • Suspect Cards Numbered 1-5
    • Portrait Card Options:
      • Number Basic
      • Number Black
      • Number New York
    • Floors in Dark and Light
    • ID Mirror Options:
      • Glass Basic
      • Glass Reflection 01
      • Glass Reflection 02
      • Mirror Classic
      • Mirror Realistic
    • Line Up Backdrops in New, Old and Very Old:
      • Feet
      • Feet Tall
      • Meters
    • Poses:
      • 1 Portrait Pose Each for M4 and M5
      • Matching Portrait Card Poses
      • 5 Suspect Poses Each for M4 and M5
      • Matching Suspect Card Poses
    • Textures:
      • 21 Texture and Bump Maps (4096 x 4096)
      • 01 Image Based Light Map (2400 x 1200)
      • 18 Texture and Bump Maps (2048 x 2048)
      • 01 Texture Maps (1800 x 1500)
      • 13 Texture and Bump Maps (1024 x 1024)
      • 07 Texture, Bump and Displacement Maps (600 x 600)
    • DAZ Studio Material Presets (.DUF)
    • DAZ Studio Material Presets (.DSA)
    • Poser Material Presets (.MC6)
    • Poser Material Poses (.MT5)

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