Showing posts with label Desert. Show all posts
Showing posts with label Desert. Show all posts

DAZ 3D - Dry Mud Desert

The Dry Mud Desert is a 360 degrees landscape featuring a large flat cracked mud terrain surrounded by dark mountains seen through layers of dust haze. This landscape can be used as a post-apocalyptic background or for westerns, car races scenery and for any of your projects that could need a nice dry lake desert. This huge scene covers all angles in any direction that you could point your camera at.
Mapping the ground, there is a 4000 x 4000 pixels texture tiled 450 times which give the equivalent of 1800000 x 1800000 pixels resolution. In order to make it look like a non-repetitive, (untiled) material, I created a special shader that breaks the repetitive ground pattern with another texture placed on a top layer.
The Dry Mud Desert has five props grouped together, but each of them can also be moved, rotated, scaled or hidden independently. A sixth prop (non-grouped) is the sky hemisphere which covers 360 degrees around the "Y" axis (North, South, East, West) and also covers from ground to the azimuth. (it's a complete "half sphere")
In addition, the set includes 4 cameras presets, a lights sets, a choice of 4 sky materials and a choice of 3 densities of dust haze.



DAZ 3D

Compatible 3D Software
DAZ Studio 4.7

Features
  • Dry Mud Desert: (.DUF)
  • Dry Mud Desert Preset:
    • Ground Prop
    • Far Haze Prop
    • Far_Mountains Prop
    • Dust_Haze Prop
    • Near_Mountains Prop
    • Sky Prop
  • Light Presets: (.DUF)
    • 01 Sunlight Preset
  • Camera Presets: (.DUF)
    • 04 Individual Camera Presets
  • Material Options:
    • Dust Haze Material Options:
      • Medium (Default)
      • Dense
      • Low
    • Sky Material Options:
      • Bright Blue
      • Dark Blue
      • Bright Blue + Clouds
      • Dark Blue + Clouds (default)
  • Textures Include:
    • 10 Texture Maps (4000 x 4000)
    • 05 Texture Maps (2048 x 2048)
    • 02 Texture Maps (1024 x 1024)
    • 02 Texture Maps (1024 x 512)
  • DAZ Studio Material Presets (.DUF)

Ambush Alley Desert Road and Gully

Ambush Alley Desert Gully and Road is a full 360 degree environment for both Poser and DAZ studio. It offers two useful 3D landscape desert scenarios for modern, historical and post apocalyptic renders. Gullies are formed when torrential rains cut swaths through earth in arid terrains before the rushing water evaporates and the rivers dry out.
A major advantage of this gully design is that the desert road loads independently on top of the desert gully and rock outcrop preload. This gives you the option to use the landscape separately from the road. There is also separate rock presets that load with a single click to fill the gully floor with additional rocks, and a Dead End sign with guard rail preset to indicate the end of the road. Additional features include valley rocks, falling rocks, rock ring stones and rock props.
Most of the rocks and signs can be selected and moved or removed.
The promo light set and multiple camera angles are included.
This set was designed in conjunction with Ambush Apocalypse Wasteland Props, which comes with a preload for placing the post apocalyptic props camp on the Ambush Alley Desert Road.



DAZ 3D

Compatible 3D Software
Poser, DAZ Studio

Features
  • Ambush Alley Desert Road and Gully (.DAZ, .PP2 and .OBJ)
    • Ambush Alley Gully Preset
    • Desert Road Preset
    • Dead End Sign Preset
    • Valley Rocks Preset
    • Falling Rocks Sign Prop
    • Road Ends Sign Prop
    • Warning Sign Prop
    • Arid Rock Prop
    • Rock Ring Stones Prop
    • Some Rock Prop
  • Lights (.DSA and .LT2)
  • Multiple Cameras (.DSA and .CM2)
  • Textures Include:
    • 38 Texture Maps (256 x 256 to 4096 x 4096)

Dark Knight Horse Bundle

Dark Knight Horse Bundle is a 3D pack of racing champion, fantasy horse, textures, and poses. ID: 56963 Artists: Linday Created By: Re...